Students Immerse In Deep Learning with XR Experiences
Collaborating With Stakeholders To Meet Desired Outcomes.
Agency: Strive9 Client: Joy Media Duration: 2 months
In their research they discovered an opportunity
Joy Media's founder not only wanted to provide an educational lift to these students but also knew that by immersing in different cultures students develop a strong sense of empathy and understanding of others.
As the lead Product Designer, my role was to:
Our project had a tight deadline—an MVP needed to be ready within two months for a conference, where the founder aimed to pitch the MVP to museums like the Smithsonian.
Crafting Intuitive Navigation for AR and VR Experiences
Designing navigation and interactions for the AR mobile app required a strategic approach to balance usability, immersion, and accessibility within limited screen space. I carefully positioned UI elements to avoid obstructing critical visual information while keeping them easily accessible. To achieve this, I leveraged spatial anchors, contextual UI, and gesture-based interactions, minimizing clutter and enhancing the user experience.
In contrast, the VR desktop experience offered a more expansive virtual environment, allowing for spatial and immersive navigation. To prevent information overload, I kept most interactions within a hidden menu, ensuring users could fully immerse themselves in the digital space without unnecessary distractions.
Implementing Gen AI in 3D Experience
The founder and lead engineer envisioned Griot Mode, a generative AI-powered experience designed to facilitate seamless, interactive storytelling through voice and text-based conversations. The goal was to ensure a fluid and consistent user journey across both AR and VR environments.
We introduced Griot Mode as a dynamic digital storyteller, enabling real-time, two-way interactions. Users could engage with the experience by asking questions and uncovering rich narratives tailored to each artifact. Whether exploring a Yoruba mask or an ancient drum, Griot Mode provided a culturally informed, adaptive experience that deepened users’ connection to history and heritage.
Getting Creative within a 3D world
Exploring creativity in a 3D world meant transporting users to the very settings where artifacts originated. With a single click, they could zoom in on intricate details, uncovering the unique features of each piece. Face recognition, object placement, and interactive engagements were just a few of the innovative techniques we leveraged to showcase the platform’s potential. These dynamic interactions not only enriched the user experience but also demonstrated the limitless possibilities to our future partners.
User's Journey
Designing the user journey required careful consideration—from the moment they discovered the app to their initiation of the AR or VR experience. Anticipating user behavior, we collaborated closely with stakeholders to create seamless entry points. We determined that the AR mobile experience would begin with a QR code interaction on flyers, pamphlets, and web catalogs, ensuring easy access. Meanwhile, the VR experience would initially be anchored to the desktop, providing a more immersive yet accessible introduction to the platform.
into best practices, technological possibilities, and the unique constraints of immersive environments.
Unlike traditional interfaces, these experiences had to feel intuitive in 3D space while maintaining consistency across AR and VR interactions. Ensuring that users could seamlessly engage with Griot Mode—whether through voice, text, or object interactions—added another layer of complexity.
While the experience was ultimately designed for students, early-stage startup realities meant that the prototype had to demonstrate value to stakeholders first. This led to design decisions that prioritized marketability and funding potential, sometimes requiring trade-offs between deep educational engagement and high-impact features that impressed potential partners.
Anticipating where users would first interact with the platform was crucial. Through collaboration with stakeholders, we determined that QR codes on flyers, pamphlets, and web catalogs would serve as the entry point for the AR mobile experience, while the VR experience would remain desktop-based—a limitation dictated by existing technology and accessibility concerns.
This meant striking a delicate balance: ensuring the design reflected the platform’s cultural depth and educational value while maintaining the polish and coherence required for a compelling product. Showcasing features like face recognition, object placement, and real-time interactions helped highlight the potential of the technology to future partners while still keeping the user experience engaging and meaningful.
making cultural storytelling more accessible, engaging, and scalable. By integrating AR and VR, we unlocked new ways for audiences to interact with artifacts, deepening their connection to history and heritage.
the XR Museum not only showcased the potential of Griot Mode but also laid the foundation for future partnerships and expanded applications in the world of immersive cultural experiences.
Sven - Lead Engineer
Falona - Founder/CEO